If you collected the E-Gun from the side mission Sub-Level 13, this is an excellent weapon to use during the final mission. The Guardians are fast and can do a fair amount of damage, but they're actually quite weak against electric or corrosive weapons - lasers in particular. Once inside, start blasting your way towards the objective waypoint at the elevator room and you'll be introduced to a new enemy type: The Guardians of the Vault. To prevent this, make sure to fully deplete their health bars before they can regenerate.įight your way through the outer shantytown and across the small bridge, then destroy the turrets above the large doorway leading to Solitude's Edge. These "Eternal" soldiers will regenerate health and become more powerful "Ascendent" versions of themselves. There is a final ECHO in the chest behind the door, in which Zarpedon reflects on her promotion, and leaving the Drakensburg (to Captain Rankus).ETERNAL / ASCENDANT MARINES: As you make your way closer to the Vault, you'll start encountering Lost Legion soldiers who have been affected by Vault radiation.The third ECHO records Zarpedon advising that naming the ship's mascot after her is kind, but "against regulations".The second ECHO records Zarpedon talking about strange pulses emanating from deep within Elpis, and requiring all crew to attend regular medical checkups.The first ECHO records Zarpedon announcing Private Harding's birthday party, with "very nice chocolate cake.".When the device is plugged into the console, the map displayed is not of the Drakensburg, but of the Hyperion Hub of Heroism.The device that is used to start the mission resembles that of a Grenade SDU.Zarpedon's red chest will always contain the Cyber Eagle and another random weapon, but never a rocket launcher.The ECHOs may be retrieved in any order.Pickle is itching to get a look inside a secret, hidden room on board the Drakensburg. ![]() ![]() The mission can be turned in when the last ECHO has been collected from the red chest. The third ECHO is carried by an Outlaw who spawns in the force field room (just south of Security) when it is entered, and he is escorted by a few other scavs.Īfter the ECHOs have been collected, Pickle creates a voice module to bypass Zarpedon's voiceprint. The ECHO is on a box next to the back door. Then a jump east is needed to reach the top of the wall, then east again to the floor above the cycler. ![]() The floor above can be reached by jumping on top of the air tank next to the jump pad with the yellow hoses, followed by a boost-jump. The second ECHO is on a platform high above the Crew Quarters Air Dome Generator. The lock on an elevator to the right is then shot - it will shake loose and slide down to ground level. A boost is needed to reach the height needed to access this upper level. The first ECHO is in the north half of Crew Quarters, and is reached by a jump pad on the south side after overloading it (damaging the small box to its right will achieve this). It requires Zarpedon's voiceprint to open Pickle suggests searching for three ECHOs with her voice. ![]() This mission is an exploration mission with very little enemy resistance since it involves backtracking to recently visited parts of the derelict warship Drakensburg.Īfter plugging in the device in the console in the Bosun's room, the next objective is to go to Crew Quarters to open a door in the southeast corner.
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