7/5/2023 0 Comments Magic initiater![]() ![]() While Magic Initiate’s options are limited by class choice, each provides a large array once you’ve identified the relevant class: Bard (12 cantrips 23 1st-level spells), Cleric (9/16), Druid (18/21), Sorcerer (28/25), Warlock (19/12), or Wizard (30/38). Magic Initiate permits you to choose 3 out of 109 options (44 cantrips 65 1st-level spells). Martial Adept permits you to choose 2 out of 16 options. ![]() The downside is that in order to get the full effect of these spells, your character may become Multiple Ability Score Dependent (MAD) if you are investing in a Magic Initiate class that does not share a common Ability Score reliance with your class. Now, consider that as you gain levels, the cantrip damage will scale up. What’s the power of this feat? Almost every class option has access to a cantrip with a higher damage output: Thunderclap for Bard, Toll the Dead for Cleric, Shillelagh for Druid, Fire Bolt for Sorcerer and Wizard, Eldritch Blast for Warlock. You only get a single use out of the 1st-level spell per long rest. Additionally, you get to pick a 1st-level spell from the same class. The Magic Initiate feat permits you to choose 2 cantrips from among 6 spellcasting classes. In most cases, your damage bonus is going to be limited to adding your superiority die, which is a measly d6. However, this is contingent on party makeup and doesn’t actually augment the damage output of the character who takes the feat. The most powerful option is to target an allied Rogue with Commander’s Strike, allowing them to proc a second Sneak Attack within 1 round. Only getting 1 use out of a feat per short rest can be kind of disappointing, especially if your campaign deviates from 6 to 8 encounters per day. While Martial Adept allows you to choose 2 maneuvers, it only grants you a single d6 superiority die to trigger the maneuver. While choice is an extremely powerful thing in 5e, the player must choose the maneuvers at the time the feat is taken, and cannot change later. The Martial Adept feat permits you to choose 2 maneuvers from the Battle Master Fighter’s kit.
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